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	<title>Roller Coaster Philosophy &#187; Hersheypark</title>
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	<description>Reviews of Amusement &#38; Theme Parks, since 2008</description>
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		<title>Hersheypark (Part 1)</title>
		<link>http://www.rollercoasterphilosophy.com/2008/hersheypark-1/</link>
		<comments>http://www.rollercoasterphilosophy.com/2008/hersheypark-1/#comments</comments>
		<pubDate>Thu, 12 Jun 2008 02:02:46 +0000</pubDate>
		<dc:creator>The Coaster Philosopher</dc:creator>
				<category><![CDATA[Hersheypark]]></category>
		<category><![CDATA[Comet]]></category>
		<category><![CDATA[Fahrenheit]]></category>
		<category><![CDATA[Sooperdooperlooper]]></category>

		<guid isPermaLink="false">http://www.rollercoasterphilosophy.com/?p=409</guid>
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			<content:encoded><![CDATA[<h4 style="text-align: justify;">Hershey, Pennsylvania &#8211; Wednesday, June 11th, 2008</h4>
<p style="text-align: justify;">We arrived at Hersheypark with just enough time to get a bite to eat at a Red Robin behind the park near Lightning Racer before getting in for the free preview night starting at 7:30. Says the lady at the ticket counter,</p>
<p style="text-align: justify;"><em>&#8220;You sure you want to use this now, it&#8217;s getting pretty late already&#8230;&#8221;</em></p>
<p style="text-align: justify;">Just as she&#8217;s halfway through ripping the stub off my Dutch Wonderland/Hersheypark combo ticket I bought earlier today, I stop her and point out a second time that we&#8217;re here for the <em>preview</em> night. Unsure of herself, she calls over a supervisor who confirms for us that, yes, we are entitled to one preview night on the combo ticket. She takes out a big marker and writes &#8220;NOT VOID&#8221; on my half ripped ticket and returns it to me,<a href="http://www.flickr.com/photos/rollercoasterphilosophy/3260541707/sizes/l/in/set-72157613481454900/"><img class="alignright" title="Chocolate Factory" src="http://farm4.static.flickr.com/3315/3260541707_8dd2fc2c44_m.jpg" alt="" width="240" height="180" /></a> then lets me and my dad pass.</p>
<p style="text-align: justify;">The park was displaying healthy crowds for a Wednesday evening, and yet it was clear that none of the lines would be unmanageable. First up is <strong>The Comet</strong>, which is nearly an essential first roller coaster ride of any visit to Hersheypark. I&#8217;m always torn about my feelings for The Comet. On the one hand, it&#8217;s a classic with a unique T design layout, and the park always does an impeccable job at keeping it clean and polished looking, like it&#8217;s still a signature attraction to be advertised front and center rather than an old relic they keep around in a back corner of the park just for niche appeal (Dorney Park&#8217;s <a href="http://www.rollercoasterphilosophy.com/2008/dorney-park/">Thunderhawk</a>, Cedar Point&#8217;s Blue Streak, etc.) On the other hand, it just doesn&#8217;t appropriate it&#8217;s speed very well,<a href="http://www.flickr.com/photos/rollercoasterphilosophy/3260573571/sizes/l/in/set-72157613481454900/"><img class="alignright" title="The Comet" src="http://farm4.static.flickr.com/3422/3260573571_fafdd0a4eb_m.jpg" alt="" width="240" height="180" /></a> and the ride goes from feeling like it&#8217;s just getting started in the first half, to just wrapping up in the second half. The first two drops are nice and deep, but they&#8217;re not used for much else than a fast pullout. There&#8217;s one fast middle hill before the second turnaround, which is too drawn out over it&#8217;s peak to again result in anything other than fast pullouts mirrored on either sides with languid interludes. After the second turnaround it promptly looses all it&#8217;s speed and height it did at least have going for it in the first half, and goes straight to focusing on the decent if not slightly un-sprightly leg of the T-run&#8230; all before a satisfactory answer to the first half had ever really been given. I guess my problem with the second half is that it lacks good airtime. I qualify &#8216;good airtime&#8217; instead of &#8216;no airtime&#8217; because it is there, it just isn&#8217;t the <a href="http://www.flickr.com/photos/rollercoasterphilosophy/3261322472/sizes/l/in/set-72157613481454900/"><img class="alignright" title="Sooperdooperlooper" src="http://farm4.static.flickr.com/3518/3261322472_cf8e33b549_m.jpg" alt="" width="180" height="240" /></a>first or even second thing I notice about this part of the ride, compared to some other outstanding classic wooden coasters. Well, I really can&#8217;t complain too much, since it is a classic, and I personally have always felt that trying to analyze and critique them as one would with a modern wooden coasters is ultimately missing the point, especially when they&#8217;re still as well-preserved to their original form as The Comet is.</p>
<p style="text-align: justify;">Speaking of well-preserved classics, hidden at the end of the Comet Hollow midway is our next ride, <strong>Sooperdooperlooper</strong>. Unlike the Comet, which had a 10 minute wait or so, Sooperdooperlooper was a walk-on for nearly every seat except the front. Like the Comet, I also wouldn&#8217;t say that this was one of Schwarzkopf&#8217;s better looping designs at the time, forgoing the unique terrain S-curve dives and long build-up into the looping centerpiece found on Magic Mountain&#8217;s Revolution, instead starting off with a fast drop right into the loop, and then spending the rest of the ride behaving as a mine train running next to the riverside. And that really doesn&#8217;t matter here, either, because it has so much retro charm in it I could hardly ask for it any other way.<a href="http://www.flickr.com/photos/rollercoasterphilosophy/3260497271/sizes/l/in/set-72157613481454900/"><img class="alignright" src="http://farm4.static.flickr.com/3500/3260497271_4fdc2eb159_m.jpg" alt="" width="240" height="180" /></a></p>
<p style="text-align: justify;">From here we made a quick jump on the Coal Cracker &#8211; still one of the nicer flumes around &#8211; while on the way to get a ride in on the Great Bear. I think it was somewhere around this area as the dusk was starting to turn to night that I appreciated what a truly magnificent park Hersheypark is. I think I might have to tie this park with Cedar Point for being one of the most pleasant, large-scale amusement parks to simply be in, provided the crowds aren&#8217;t too heavy and the weather not too bad. (And possibly Six Flags over Georgia, I don&#8217;t know, haven&#8217;t been there in a while and don&#8217;t know what Six Flags has done with the place. I must also mention Busch Gardens Europe on that list, but it&#8217;s more limited coaster collection and extensive themed areas makes me want to group it more with the Big Themers rather than the aformentioned) Everywhere is landscaped and while the architecture<a href="http://www.flickr.com/photos/rollercoasterphilosophy/3260567287/sizes/l/in/set-72157613481454900/"><img class="alignleft" title="The Great Bear" src="http://farm4.static.flickr.com/3370/3260567287_a35a5c1e40_m.jpg" alt="" width="180" height="240" /></a> is not too fancy outside of the entry midway, it must be that they have a sizeable budget set aside to make sure everything in the park looks impeccably clean and well maintained. There&#8217;s rides and building everywhere, yet they are fully integrated into the landscape rather than built over it.</p>
<p style="text-align: justify;">However, if there is one slight problem I have with the park as a whole, it&#8217;s that the coasters are all too short of experiences. Most parks of this size have that one (at least) &#8216;signature attraction&#8217;, whereas at Hershey, when I get to thinking what I want my big last ride of the night to be, there&#8217;s no clear answer to that. All of their coasters are short enough that two trains are all they need to service them (except for Fahrenheit and their single-car coasters, which is clear why more than two are needed on those rides). There&#8217;s no midcourse brakes, no minute-and-a-half long lifts that lead into a 4000ft+ layout; even their Arrow mine train, <strong>Trailblazer</strong>, a coaster style that&#8217;s notorious for featuring two or even three lifts at other parks, is a surprisingly brief ride experience here at Hersheypark. I think we got a seat in near the back of the train on our first true night ride of the evening, and even with the cool, quick skirts between the light next to Storm Runner and the darkness hidden behind a patch of trees, the experience still leaves much to be desired. Oh well, I&#8217;m feeling pretty good when I get off, maybe because this is the first evening that&#8217;s cooled off after the major heat wave from the past couple days, and Hersheypark is just so cool looking at night, and I know there&#8217;s way cooler things ahead.</p>
<p style="text-align: justify;">Like <a href="http://www.rollercoasterphilosophy.com/2008/hersheypark-2/" target="_self">Storm Runner</a>. With less than a 5 minute wait, at night. The front row is singing to me. While waiting in the open air station I can see clearly the small orange spike on Fahrenheit, all lit up like a beacon between the dark trees and navy blue night sky, and I watch as several trains slowly crest the top.<a href="http://www.flickr.com/photos/rollercoasterphilosophy/3260595823/sizes/l/in/set-72157613481454900/"><img class="alignleft" title="Approaching Fahrenheit" src="http://farm4.static.flickr.com/3393/3260595823_1f04780ae4_m.jpg" alt="" width="180" height="240" /></a></p>
<p style="text-align: justify;">Looks like operations are running quite smoothly over there, I can&#8217;t wait to get up close and see it all in person for the first time.</p>
<p style="text-align: justify;"><strong>Fahrenheit</strong> fits the park quite naturally, showing it&#8217;s brightly colored twisted track all in clear view of the midway compared to the more conservatively colored, reclusive Storm Runner threaded through the woods and valleys of Pioneer Frontier across the way. It&#8217;s also centered perfectly along the main midway to the Midway America, creating a much needed pull in that direction away from the smaller side-loops that are home to all the other major coasters the park has so far (Storm Runner, Great Bear&#8230;) The queue unfortunately is probably so far Hershey&#8217;s least impressive, simple metal bars holding a chain link fence, narrowly shoehorned on a triangular plot of concrete in the infield of the station/brake/prelift area of the ride. Thankfully tonight there&#8217;s hardly a 10 minute wait to ride.<a href="http://www.flickr.com/photos/rollercoasterphilosophy/3260614735/sizes/l/in/set-72157613481454900/"><img class="alignright" title="Fahrenheit's lift and drop" src="http://farm4.static.flickr.com/3335/3260614735_ab7727610b_m.jpg" alt="" width="180" height="240" /></a> Once again, front seemed the way to go.</p>
<p style="text-align: justify;">The small, three-car train makes it&#8217;s way around the turn to the stretch of prelift track. There&#8217;s a slight pause as the two chains synchronize the catch dogs that push on the back of the train; this lift is actually more similar to Intamin&#8217;s cable elevator lifts than a traditional chain lift, especially in that it&#8217;s a perfectly silent, smooth ride up to the top. And wow, even though from the ground the vertical tower seems a bit too similar a concept to the slightly larger (but less steep on one end) red one across the midway, the experience of the slow approach only to be tipped all the way on your back (which I must say is not a natural sensation) starts the ride off on an entirely different and more curious note than Storm Runner&#8217;s more direct, wham-bam approach.<a href="http://www.flickr.com/photos/rollercoasterphilosophy/3260616921/sizes/l/in/set-72157613481454900/"><img class="alignleft" title="Fahrenheit (was down due to mechanical problems when I took these photos)" src="http://farm4.static.flickr.com/3317/3260616921_a06fe31cc3_m.jpg" alt="" width="180" height="240" /></a></p>
<p style="text-align: justify;">The first drop, okay, maybe a little disappointing compared to Maverick&#8217;s. While 2° &#8216;deeper&#8217; (since &#8216;steepness&#8217; technically maxes out once you hit 90°) than Maverick&#8217;s 95° drop, and 14 ft. higher, it has a much wider pull-over radius that makes the descent far less sudden and with more minor negative g&#8217;s, especially when experienced in the back. Still, when I compare the first lift/drop with other similarly styled looping coasters (such as <a href="http://www.rollercoasterphilosophy.com/2008/hrp-rockrollheaven/" target="_self">Led Zeppelin&#8217;s</a> straight-up-straight-down approach), Fahrenheit leaves them behind in the dust.</p>
<p style="text-align: justify;">From here there&#8217;s a long pull out, featuring a moment&#8217;s pause in the pacing to enjoy the surge of speed up into my most anticipated single element,<a href="http://www.flickr.com/photos/rollercoasterphilosophy/3260631729/sizes/l/in/set-72157613481454900/"><img class="alignright" title="Norwegian Loop" src="http://farm4.static.flickr.com/3505/3260631729_4eb5c4c3ff_m.jpg" alt="" width="240" height="180" /></a> the Norwegian Loop. The slight tip to the right before diving left honestly doesn&#8217;t add much for me, and I was slightly surprised when I realized that despite how oddball and unique this element looks from the ground, when actually riding it&#8230; it&#8217;s just a dive loop. Okay, one with an extended lead-in and tighter twist at the top, but with the fact that the g-forces at the bottom of the loop, while strong, aren&#8217;t near the sustained 4-5g range I had been expecting, the Norwegian loop actually feels very traditional for a mega-looper, a dive loop leading into an Immelmann, some floater at the top, some forces at the bottom, nothing outside the range of pacing or intensity like it might lead one to expect.<a href="http://www.flickr.com/photos/rollercoasterphilosophy/3261468630/sizes/l/in/set-72157613481454900/"><img class="alignleft" title="Cobra Roll" src="http://farm4.static.flickr.com/3423/3261468630_3cf59a85cb_m.jpg" alt="" width="240" height="180" /></a></p>
<p style="text-align: justify;">The cobra roll is sort of the dive loop turned inside out, and unfortunately there&#8217;s almost no snap into the rotation at the tops of the loops, and the middle bowl pullout is much too wide to get any good, interesting pacing, this element serves only to flip you upside down in a way that aims to be only moderately disorienting. Also, coming out of the cobra roll on every ride I had, there was some rather noticeable shaking. Come to think of it, Fahrenheit did suffer from an unfortunate case of vibrations throughout a lot of the ride (at least for being a new ride, and compared to Storm Runner), although only in the second half of the cobra roll<a href="http://www.flickr.com/photos/rollercoasterphilosophy/3261462734/sizes/l/in/set-72157613481454900/"><img class="alignright" title="Corkscrew threaded through the Norwegian loop" src="http://farm4.static.flickr.com/3325/3261462734_14ba12efa0_m.jpg" alt="" width="180" height="240" /></a> did it stop being just a vibration and actually start jostling the riders around in their seats some. (On subsequent rides it was slightly scattershot where and to what degree the shaking would occur, but it was nearly always present.)</p>
<p style="text-align: justify;">Out of the cobra roll is another slight hesitation in the pacing as the track anticipates the sudden snap into the first corkscrew. Hate to break out the Maverick comparisons again, but the twists on Fahrenheit actually <em>are</em> corkscrews and not pseudo zero-g rolls with heavily curved entries. However, these corkscrews have a lot more spunk in them than any other corkscrews you&#8217;ll find around, with a very sharp, noticeable snap at the top of each,<a href="http://www.flickr.com/photos/rollercoasterphilosophy/3261453684/sizes/l/in/set-72157613481454900/"><img class="alignleft" title="Second corkscrew with the first drop behind it" src="http://farm4.static.flickr.com/3463/3261453684_dc6518394e_m.jpg" alt="" width="180" height="240" /></a> and a slight hesitation in the acceleration of the rolling at the bottom to nicely offset the snap at the top. In fact, I think these corkscrews are probably my favorite single elements on the entire ride.</p>
<p style="text-align: justify;">From the second corkscrew the pacing wastes no time into continuing to roll out into a tight, steeply pitched overbank that offers some pretty fast angular rotation as the cars cruise around it, twisting out and hitting a delicious pop of airtime in the small bunny that follows. This is immediately followed by a second curve in the opposite direction as the first <a href="http://www.flickr.com/photos/rollercoasterphilosophy/3260610015/sizes/l/in/set-72157613481454900/"><img class="alignright" title="Fahrenheit returning to the station" src="http://farm4.static.flickr.com/3445/3260610015_98d203c0f4_m.jpg" alt="" width="240" height="180" /></a>(and this one is just that, a curve, nothing more), and it then pulls up into an air-less crest into the magnetic brakes, although there is an odd little &#8216;counter-twist&#8217; to be found in the heartline.</p>
<p style="text-align: justify;">Getting off that first ride we still had about 10-15 more minutes until the park was scheduled to close, and the line had gone down even more since we first joined. Two more rides in the middle and back seat and we were done for the night, time to head out to our hotel which unfortunately was on the other side of Harrisburg.</p>
<p style="text-align: justify;">So, was Fahrenheit what I was hoping for?</p>
<p style="text-align: justify;">Not really. What I had been hoping for was a ride that put first and foremost an emphasis on pacing, and pacing that features both a perfect rhythmical symmetry but also dynamic progression throughout the ride experience. After the first surprise negative-g drop and extended lead-in to anticipate the Norwegian loop, I&#8217;d be hit with an element that mirrors itself, features lots of power but slightly slow pacing. From here it would progress into a tighter paced element, also offering the same two &#8216;notes&#8217; mirrored against<a href="http://www.flickr.com/photos/rollercoasterphilosophy/3261458022/sizes/l/in/set-72157613481454900/"><img class="alignleft" title="Fahrenheit" src="http://farm4.static.flickr.com/3497/3261458022_d058e6e1e5_m.jpg" alt="" width="240" height="180" /></a> each other as the first element did. This would follow into a third set of two unique &#8216;notes&#8217; following back-to-back, but the pacing has now increased to at least double the rhythm found in the first element. The ride would then end with a fast progression of two more sets of two (fast banked turns and airtime)  to complement the first three sets of two found in the inversions, only these sets progress the pacing so the notes alternate with turn-air-turn-air (brakes), and the introduction of fast air at the end of the also will create symmetry with the air found at the beginning of the ride off the first drop, so that the entire experience has not only progressed in terms of quickening pacing but also come full circle. If I were to write this all out as a numerical pattern to illustrate what I&#8217;m describing it would be something like:<a href="http://www.flickr.com/photos/rollercoasterphilosophy/3260621375/sizes/l/in/set-72157613481454900/"><img class="alignright" title="Fahrenheit" src="http://farm4.static.flickr.com/3517/3260621375_f0c0e97dcb_m.jpg" alt="" width="180" height="240" /></a></p>
<h4 style="text-align: center;">5&#8230; 1-1, 2-2, 3-3, 4-5-4-5</h4>
<p style="text-align: justify;">Get it?</p>
<p>Well, it didn&#8217;t actually work like that. For one, the final turn and rise into the brakes didn&#8217;t offer much so that final 4-5-4-5 pattern of progression I described above kind of falls apart, coupled with the fact that the Norwegian Loop and Cobra Roll don&#8217;t really have any pacing, they&#8217;re just there to turn you upside down in different ways like any other loops, the whole structure I was hoping for just isn&#8217;t there.</p>
<p style="text-align: justify;">What I had instead was simply another mega-looper. That is, a mega-looper with a crazy lift and first drop, still pretty unique elements, and even several very strong pops of air that most certainly are not standard on most other mega-loopers I&#8217;ve been on (at least as long as B&amp;M are still the chief supplier of your prototypical mega-loopers). And I&#8217;ll be damned<a href="http://www.rollercoasterphilosophy.com/nolimits/fahrenheit/"><img class="alignright" src="http://farm4.static.flickr.com/3630/3419715065_9ecbcde4ac_m.jpg" alt="" width="240" height="180" /></a> if it still doesn&#8217;t give a hell of a ride and I even eventually realized it somewhere in my top 15 steel list. So all in all, you can toss this review into the pile of positives for Fahrenheit. It&#8217;s just not up there with Maverick.</p>
<h4 style="text-align: center;"><strong>Next:</strong> <strong><a href="http://www.rollercoasterphilosophy.com/2008/hersheypark-2/" target="_self">Hersheypark (pt. 2)</a></strong></h4>
<h4 style="text-align: center;"><strong>Previous:</strong> <a href="http://www.rollercoasterphilosophy.com/2008/dutch-wonderland/">Dutch Wonderland</a></h4>
<p style="text-align: justify;">As an added bonus, if you have the <a href="http://www.nolimitscoaster.de/" target="_blank">NoLimits Roller Coaster Simulator</a> you can enjoy this free download of my re-creation of Fahrenheit (click the image to the right).</p>
<p style="text-align: center;">
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		<title>Hersheypark (Part 2)</title>
		<link>http://www.rollercoasterphilosophy.com/2008/hersheypark-2/</link>
		<comments>http://www.rollercoasterphilosophy.com/2008/hersheypark-2/#comments</comments>
		<pubDate>Thu, 12 Jun 2008 04:02:30 +0000</pubDate>
		<dc:creator>The Coaster Philosopher</dc:creator>
				<category><![CDATA[Hersheypark]]></category>
		<category><![CDATA[Great Bear]]></category>
		<category><![CDATA[Lightning Racer]]></category>
		<category><![CDATA[Reese's Xtreme Cup Challenge]]></category>
		<category><![CDATA[Roller Soaker]]></category>
		<category><![CDATA[Storm Runner]]></category>
		<category><![CDATA[Wildcat]]></category>

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		<description><![CDATA[<a href="http://www.rollercoasterphilosophy.com/2008/hersheypark-2/"><img class="aligncenter size-full wp-image-8943" title="Click to read" src="http://www.rollercoasterphilosophy.com/wp-content/uploads/2011/03/hersheypark2_header.jpg" alt="" width="618" height="150" /></a> ]]></description>
			<content:encoded><![CDATA[<h4 style="text-align: justify;">Hershey, Pennsylvania &#8211; Thursday, June 12th, 2008</h4>
<p style="text-align: justify;">After a night of riding Fahrenheit we were back at Hersheypark early for the opening ready to see what their orange and blue beast looks like during the day. Well, not too early since you have to factor in the time it takes to find a spot in their enormous parking lot and catch a tram up to the front gates, and then actually make it through those gates. The ticket taker regards my half-torn mess of a ticket with the same look of skepticism that a liquor store clerk might regard a fake ID being presented to him by a 16 year old, while I helpfully try pointing out that the messy, smeared magic marker scribbling all over it clearly says <em>NOT</em> VOID. I&#8217;m let through and we&#8217;re into the park.</p>
<p style="text-align: justify;"><a href="http://www.flickr.com/photos/rollercoasterphilosophy/3261343008/sizes/l/in/set-72157613481454900/"><img class="alignleft" title="Hilly landscape of Minetown" src="http://farm4.static.flickr.com/3393/3261343008_1b23f965f5_m.jpg" alt="" width="180" height="240" /></a>Hersheypark has some very curious geography. There are at least three very distinct areas to Hersheypark. First there&#8217;s the main entry way, which is very high class and full out with mature trees and extensive architecture, almost like it had been transplanted from one of BGE&#8217;s nicer hamlets than anything else. Then there&#8217;s the old park area that contains rides like Comet and Great Bear, which feels much more like a standard thrill park only one located deep in the rocky Appalachian mountains, with tons of naturally occurring vegetation growing along the steeply sloped riversides, and with the rides and pathways snaking narrowly along the hills and valleys. But then there&#8217;s the newer part of Hersheypark that&#8217;s home to Midway America and the new Boardwalk water park area. Stand in the middle of that section and you&#8217;d almost feel as though you are located somewhere in an open prairie, with hardly a hill or fully grown coniferous forest within hundreds of miles, let alone just on the other side of the park. What&#8217;s even weirder is that there&#8217;s no place where the switch between these geographies is at all noticeable, the entire park feels continuous from one side to another.<a href="http://www.flickr.com/photos/rollercoasterphilosophy/3261362086/sizes/l/in/set-72157613481454900/"><img class="alignright" title="Open plains of the new part of the park" src="http://farm4.static.flickr.com/3408/3261362086_9b0c301164_m.jpg" alt="" width="240" height="180" /></a></p>
<p style="text-align: justify;">And speaking of this newer side of Hersheypark, I must confess that I really don&#8217;t feel that the location of the Boardwalk was the best long-term strategic planning for Hersheypark. Actually it does fit in pretty well by making use of the Roller Soaker and Tidal Force as supplementary attractions in their fledgling water park, but ten years in the future I wouldn&#8217;t be surprised to find that because of it&#8217;s placement smack dab in the middle of Midway America they&#8217;re going to be limited on expansion room for both the dry park and the water park. But I suppose it works well for the time being, and the water attractions were certainly well-populated on this sunny June day, which is also where we eventually found ourselves, waiting for a chance to cool down on the <strong>Roller Soaker</strong>.<a href="http://www.flickr.com/photos/rollercoasterphilosophy/3261305974/sizes/l/in/set-72157613481454900/"><img class="alignleft" title="Roller Soaker" src="http://farm4.static.flickr.com/3351/3261305974_dab15343b7_m.jpg" alt="" width="240" height="180" /></a></p>
<p style="text-align: justify;">Having been on the Flying Super Saturator at <a href="http://www.rollercoasterphilosophy.com/2008/carowinds/" target="_self">Carowinds</a> earlier that year I should like to point out that the ideal place to sit on these suspended water coasters is facing backwards, especially if you&#8217;re still wearing street clothes. In the front every single hose, fountain and waterfall will be aimed directly into your lap, and at some velocity to make sure it soaks all the way through. Backwards you at least have the front to deflect everything that&#8217;s coming at you and the hoses will have to &#8216;chase&#8217; rather than &#8216;meet&#8217; so thing don&#8217;t get much wetter than a particularly sloshy log flume, just make sure you don&#8217;t have anything on your feet you don&#8217;t want to remain squishy for the rest of the day (shoes, socks&#8230;). Plus there&#8217;s the added thrill of going backwards and not knowing <a href="http://www.flickr.com/photos/rollercoasterphilosophy/3261301326/sizes/l/in/set-72157613481454900/"><img class="alignright" title="Waiting for Roller Soaker" src="http://farm4.static.flickr.com/3523/3261301326_f3635dd073_m.jpg" alt="" width="180" height="240" /></a>when the next geyser is going to hit, which is particularly thrilling for a mild aquaphobe such as myself. After enjoying Roller Soaker and the Super Saturator at Carowinds I&#8217;m quite disappointed that the newer model Slippery When Wet was out of commission on my trip to <a href="http://www.rollercoasterphilosophy.com/2009/hrp-intro/" target="_self">Hard Rock Park</a>. While rides like <a href="http://www.rollercoasterphilosophy.com/2009/top-thrill-dragster-analysis/" target="_self">Top Thrill Dragster</a> are now seeming the status quo for me, no matter how many times I ride them I will always have a small amount of dread in the pit of my stomach before boarding a water attraction that, if unlucky, I might have to spend the rest of my day walking around to the tune of &#8220;<em>squish, squish, squish&#8230;</em>&#8220;</p>
<p style="text-align: justify;">How about we do <strong>Lightning Racer</strong> next? Yeah, sure I like that idea. Some people dismiss this ride claiming it lacks any and all intensity, which I may partly agree with, but I&#8217;d prefer a different term: graceful. This ride along with <a href="http://www.rollercoasterphilosophy.com/nolimits/thunderhead/" target="_self">Thunderhead</a> I think represent the two opposite poles of what GCI does best with their wooden coasters: Thunderhead has it&#8217;s raw intensity and rapid pacing, while Lightning Racer has it&#8217;s beautifully drawn curves and original concept. Unlike other &#8216;dull&#8217; rides with overdrawn or empty spots, there&#8217;s never a moment on Lightning Racer where you&#8217;re not doing something<a href="http://www.flickr.com/photos/rollercoasterphilosophy/3260656731/sizes/l/in/set-72157613481454900/"><img class="alignleft" title="Lightning Racer's sideswipe alley" src="http://farm4.static.flickr.com/3389/3260656731_3fbe0e6c33_m.jpg" alt="" width="240" height="180" /></a> or where the pace has slowed down more than it should, it&#8217;s just that everything is done with a perfect, fluid gracefulness. I suppose that does make it more of a high-class family thrill ride than anything else, but considering Hershey&#8217;s demographics I&#8217;d say that&#8217;s a wise choice, especially when you can also take your pick for a coaster like Storm Runner instead. For me my absolute favorite part of the ride is the side-swipe alley, where the Thunder track charges over Lightning and then vice-versa in rapidly choreographed succession; while other rides race <em>or</em> duel, here&#8217;s the one coaster moment where the trains do both at the same time. Also for those of you curious, I personally prefer the Lightning track, although if asked why I honestly can not think of a single specific reason for why.</p>
<p style="text-align: justify;">I did get a chance to try a few more <a href="http://www.rollercoasterphilosophy.com/2008/hersheypark-1/" target="_self">Fahrenheit</a> rides. First time was early in the day where I think we did the back seat again, the wait was on the order of some 40 minutes. Then later that afternoon, when my dad had gone back to the car to take a nap, I got on two more quick rides after it had just reopened from a break-down. Again, once in the back, and the other time in the middle row (I had asked for the front, but being a single rider I was left with no option but to be paired up). One thing I would like to add to my assessment of<a href="http://www.flickr.com/photos/rollercoasterphilosophy/3261474640/sizes/l/in/set-72157613481454900/"><img class="alignright" title="Fahrenheit" src="http://farm4.static.flickr.com/3320/3261474640_9571d4cb23_m.jpg" alt="" width="240" height="180" /></a> Fahrenheit that I really noticed on my rides in the back on the second day was that, coming out of the dive from the Norwegian loop is really strong airtime in the back, and by that I mean borderline painful, almost on the same order as that found on the Rolling Thunder hill of <a href="http://www.rollercoasterphilosophy.com/2008/six-flags-great-adventure/" target="_self">El Toro</a> (and those that have been on El Toro will know that&#8217;s nothing to scoff at). I also got a ton of rides in on Storm Runner, which has had short lines all year apparently since Fahrenheit has drawn many of Storm Runner&#8217;s old crowds away. Perhaps that&#8217;s just a result of building two like coasters right on the other side of the midway from each other, a redundancy almost without precedence at any other park&#8230; except just further down their own midways where you also have a mirror of two GCI wooden twisters right next to each other.</p>
<p style="text-align: justify;"><a href="http://www.flickr.com/photos/rollercoasterphilosophy/3260658645/sizes/l/in/set-72157613481454900/"><img class="alignleft" title="The Wildcat" src="http://farm4.static.flickr.com/3405/3260658645_15c06c535c_m.jpg" alt="" width="240" height="180" /></a>I&#8217;ll use that thought as a segue into my review of Hersheypark&#8217;s other GCI&#8230; you know, that one&#8230; <strong>The Wildcat</strong>. I should preface this by stating that on my previous visits to Hersheypark (2002 and 2004) I had never been a big fan of The Wildcat, but at the same time I could never really tell for sure since I only rode it once in &#8217;02 and then twice in &#8217;04, and out of those three prior rides I felt I still hadn&#8217;t gotten a chance to know it well enough to make any real judgments on it, besides that it was probably a bit rougher than I would have liked it. Well the waits were plenty short on this visit and I was really feeling like racking up a bunch of Wildcat rides on this visit to make up for opportunities lost on other trips, especially now that it has the improved comfort of Millennium Flyer rolling stock (although I did feel a bit conflicted on the use of new trains since the differences in wheel bases do give a different riding experience than that found on the PTC trains, and with Lightning Racer right next door I was worried the rides might now really be a bit too similar).<a href="http://www.flickr.com/photos/rollercoasterphilosophy/3260654753/sizes/l/in/set-72157613481454900/"><img class="alignright" title="The Wildcat, now sporting Millennium Flyers" src="http://farm4.static.flickr.com/3348/3260654753_185b9455d6_m.jpg" alt="" width="240" height="180" /></a></p>
<p style="text-align: justify;">Well, my opinion of Wildcat has basically improved by quite a bit. At once totally GCI and yet it&#8217;s still something quite different; with longer, underbanked turns it&#8217;s a very different style of pacing than anything you get with modern GCI&#8217;s, and the remaining roughness mixed in with the hard laterals and some other brutal moments (most notably a moment halfway though a long 180 degree turn buried underneath the superstructure where the track seems to &#8216;skip&#8217; down a level producing a sudden jolt of air and oppositely angled laterals). There&#8217;s also an off-ride aesthetic beauty to this ride that I think has sadly been disappearing from GCI&#8217;s rides over time, especially looking at off-ride construction pics of a coaster like SFMM&#8217;s Terminator Salvation.<a href="http://www.flickr.com/photos/rollercoasterphilosophy/3260497271/sizes/l/in/set-72157613481454900/"><img class="alignleft" title="Four rides built over eachother and into a hillside" src="http://farm4.static.flickr.com/3500/3260497271_4fdc2eb159_m.jpg" alt="" width="240" height="180" /></a></p>
<p style="text-align: justify;">At one point while I was waiting in line by myself for the front row of the Wildcat did a pair of VIP guests get to cut in front of me. Normally I dislike these kinds of services since the park is profiting over what is really my loss, but at least Hersheypark has figured out who is really paying the burden of these fast-pass VIP services and the ride attendant gave me two vouchers for a free small soft drink at any of the park&#8217;s concession stands. This was a nice treat because so far on this trip I had been drinking almost exclusively small complementary ice waters to save money, and upon indulging myself with a Sprite later that afternoon I realized that I should definitely keep that practice up. Jeremy&#8217;s advice to anyone planning to visit parks on a hot day: never hydrate yourself with carbonated beverages (which at most parks means anything they serve except for water). I literally went from feeling like I could take on anything regardless of the high heat, to feeling like I just wanted to be put in a medically induced coma in the span of about 10 minutes. Thankfully I recovered not long after getting another ice water some time after riding the Sidewinder (which, by the way, is one of the nicer Boomerangs I&#8217;ve been on; at least they&#8217;ve landscaped the surrounding area to a proper western theme rather than just leave it over a concrete pad) I saved my second voucher for when I could actually have a meal to go with it,<a href="http://www.flickr.com/photos/rollercoasterphilosophy/3261388872/sizes/l/in/set-72157613481454900/"><img class="alignright" title="The Great Bear" src="http://farm4.static.flickr.com/3260/3261388872_84d67f0334_m.jpg" alt="" width="240" height="180" /></a> which ended up being later in the evening at around 6:30. I had not eaten breakfast or lunch, and I was waiting for my dad to return from his mid-afternoon break so we could get something to eat together, although he had told me around 6:00 even. So by 5:00 I&#8217;m feeling quite hungry, by six o&#8217;clock I&#8217;ve finished with a ride on Comet and am at Sooperdooperlooper where we&#8217;ve agreed to reconvene, and I end up re-riding that one a good eight times in a row while trying not to faint from hunger, until I finally decide to just take a seat outside the entrance and wait until he arrived, which he finally did, and I gorged myself on the cheapest and most lightweight meal I could find off the menu at the &#8216;Gourmet Grille&#8217; in Minetown. Such is the price one must pay when one&#8217;s objectives are both marathon coaster riding and super frugality in the face of $4.00 gasoline.</p>
<p style="text-align: justify;"><a href="http://www.flickr.com/photos/rollercoasterphilosophy/3260482941/sizes/l/in/set-72157613481454900/"><img class="alignleft" title="Great Bear zero-g roll" src="http://farm4.static.flickr.com/3474/3260482941_89c0feb495_m.jpg" alt="" width="180" height="240" /></a>From here it was on to an early-evening ride or two of <strong>The Great Bear</strong>. A question has been raised by one of my dear readers about whether the Great Bear is a disappointment. My reply is that it really isn’t, just as long as you set your expectations right&#8230; and please don’t confuse that to mean ‘low expectations’, just that they can’t be quite the same as with any other B&amp;M invert. The Great Bear is sort of the Lightning Racer of steel coasters: a grand, austere high-quality thrill ride meant to win over the adoring hearts of families looking for a fun thrill rather than the enthusiasts looking for something more hardcore. In fact I might say that the biggest disappointment with Great Bear is it sort of ruins the forestation around Sooperdooperlooper&#8217;s first half, although it&#8217;s first three inversions do have a very powerful presence while seen from the Comet Hollow section of the park. Other than that, after the final flatspin the designers just gave up completely and found the easiest way to thread the track over existing buildings and landscape to get back to the station area. But the ride starts off great with the original helix first drop, which in my opinion really takes advantage of one of the main benefits of having an inverted coaster, which is that sensation of flying and swooping<a href="http://www.flickr.com/photos/rollercoasterphilosophy/3261329248/sizes/l/in/set-72157613481454900/"><img class="alignright" title="Great Bear overhead" src="http://farm4.static.flickr.com/3076/3261329248_2b110517c6_m.jpg" alt="" width="180" height="240" /></a> high above terrafirma, which is a great way to start the ride with. You might catch some airtime in the back when the ride decides to dive towards the ground into the business end of things. Then there&#8217;s the full-sized loop-Immelmann-zero-g-roll combo which is great no matter what seat you&#8217;re in. After that the pacing changes into the riverside section of the ride, which isn&#8217;t anything intense but between the cool flying sensation of cruising just above such a great setting, and that it nicely sets up the final, quite intense flat-spin, I&#8217;d say it&#8217;s far from a disappointment (just don&#8217;t factor in the post-flat-spin section of the ride into your overall assessment of things). Alright, so it is a fairly short ride. So what? If you&#8217;re traveling on a Saturday in July, then you may be in for a disappointment. Rectify that by visiting on a weekday in June, where the lines are plenty short, if not walk-on, and you can get as much Great Bear joy as you can possibly care to handle. As a side note, I also think the Great Bear has one of the best name/color palate of any B&amp;M coaster. If Cedar Fair had overseen the installation it&#8217;d probably have bright blue and red track and orange supports and named something like Abominator.</p>
<p style="text-align: justify;">From here it was on to a quick stop at the relatively new interactive darkride <strong>Reese&#8217;s eXtreme Cup Challenge</strong>. A question has not been raised by one of my dear readers about whether the Reese&#8217;s Dark Ride is a disappointment, so I&#8217;ll pose that question myself here, as that was my main <a href="http://www.flickr.com/photos/rollercoasterphilosophy/3260580461/sizes/l/in/set-72157613481454900/"><img class="alignleft" title="Reese's eXtreme Cup Challenge" src="http://farm4.static.flickr.com/3344/3260580461_ba4be909b4_m.jpg" alt="" width="240" height="180" /></a>curiosity in trying out this ride for myself. My reply is that it really isn’t, just as long as you set your expectations right&#8230; and by that I mean at rock-bottom, and even then it might be preferable if you bring an industrial drill to see if you couldn&#8217;t penetrate the rock to get at the magma below. Then you might actually be impressed. Hey! The laser guns actually all work! There&#8217;s a cool roller-coaster-hill-type-segment of track at the end with some strobe effects! Okay, the theme itself is <em>painfully</em> lame, which is made worse by the fact that they try to pretend to be cool rather than just realize that they&#8217;re no better than the Small World attraction at Disney. And the scenes mostly involve flat, 2-D cutouts. Unless you&#8217;re a dark ride enthusiast or traveling with family with younger kids then you can safely skip this one.<a href="http://www.flickr.com/photos/rollercoasterphilosophy/3261440992/sizes/l/in/set-72157613481454900/"><img class="alignright" title="Fahrenheit is temporarily out of service" src="http://farm4.static.flickr.com/3335/3261440992_0f050140e2_m.jpg" alt="" width="180" height="240" /></a></p>
<p style="text-align: justify;">We tried for another ride on Fahrenheit, but as we arrived I found they were cycling an empty train. This could be good, could mean that there queue is currently empty and they&#8217;re just about to re-open. So we gather with the small group that has formed at the entrance, and after waiting several minutes with no more trains cycled it becomes clear we might be in for a bit of a wait so we decide to ditch it in favor of some more rides on the GCI pair. After a ride on the Wildcat together I try to convince my dad to <a href="http://www.flickr.com/photos/rollercoasterphilosophy/3261502714/sizes/l/in/set-72157613481454900/"><img class="alignleft" title="Wildcat and Fahrenheit at dusk" src="http://farm4.static.flickr.com/3486/3261502714_2da5f4bf46_m.jpg" alt="" width="180" height="240" /></a>give the Wild Mouse a go as well. He declines, which is too bad because the ride I get is completely unbraked, one of the better modern production model Wild Mice around. I sense after eight days of parks he&#8217;s starting to wear out, even after the long mid-day break he took. Hang on, we&#8217;ve still got two more parks to do after today&#8230;</p>
<p style="text-align: justify;">Well, Fahrenheit was dead and the crowd completely cleared out after getting back from Midway America. The night was upon us and I was rather let down by Fahrenheit&#8217;s closure, as I would have really liked to have gotten another front row ride in. Six rides in total is decent enough, though, and I honestly couldn&#8217;t have asked for more after our trio of re-rides from the previous night. Plus, with Fahrenheit out of the picture, that means only one thing left to do to finish our final hour or so at the park:</p>
<p style="text-align: center;"><strong><em>Storm Runner</em></strong></p>
<p style="text-align: justify;"><a href="http://www.flickr.com/photos/rollercoasterphilosophy/3260684283/sizes/l/in/set-72157613481454900/"><img class="alignleft" title="Empty Storm Runner station, cha-ching!" src="http://farm4.static.flickr.com/3495/3260684283_37e2dcf384_m.jpg" alt="" width="240" height="180" /></a>If lines were short the previous night, they were really dead tonight. I had already gotten plenty of rides in earlier today thanks to the low crowds (including one hilarious moment, for me at least, when we ran to catch a walk-on row after arriving in the station and my dad got caught in the closing pneumatic gates. &#8220;Those things are really powerful,&#8221; he testifies.) I had been on Storm Runner twice in its opening year, but lines were very long back then and it broke down in the evening, so to be honest I never felt like I got anything out of those rides and couldn&#8217;t say whether I liked it or not. Well I got plenty of rides this time around, no less than twenty earlier that day as well as a good six or seven more runs that evening (plus the one ride from the night before).</p>
<p style="text-align: justify;">If there&#8217;s one thing about Storm Runner I really don&#8217;t like, however, it&#8217;s the total lack of pretensions in the station. Painted the flattest white with red trim imaginable and lacking in all other sorts of ambiance <a href="http://www.flickr.com/photos/rollercoasterphilosophy/3260681335/sizes/l/in/set-72157613481454900/"><img class="alignright" title="Storm Runner departs into the night" src="http://farm4.static.flickr.com/3458/3260681335_06eb541430_m.jpg" alt="" width="240" height="180" /></a>(like some of Maverick&#8217;s &#8220;epic adventure&#8221; music that plays in the queue prior to boarding) even once you&#8217;re on the ride there is almost no build-up to the launch itself besides a voice saying &#8220;Now get ready, here we go!&#8221; like we&#8217;re about to start a video game level or something. Despite a dual loading platform there are only two trains (inspection of the blocking system shows that’s all it will allow), which means that you get almost no time before or after to reflect on the ride before you’re back in the loading platform being hustled off to make room for the next group of riders (and we were only just departing from this same platform, what, 45 seconds ago?). Now I know a lot of people will say that these things really shouldn&#8217;t matter too much so long as the ride itself is great, but to discount these psychological tactics I think would be a huge oversight.</p>
<p style="text-align: justify;">Now, about that ride itself&#8230;</p>
<p style="text-align: justify;"><a href="http://www.flickr.com/photos/rollercoasterphilosophy/3261516580/sizes/l/in/set-72157613481454900/"><img class="alignleft" title="Top hat at night" src="http://farm4.static.flickr.com/3332/3261516580_b1dd7a417b_m.jpg" alt="" width="180" height="240" /></a>To be honest the launch is probably the least memorable part about the coaster, which perhaps speaks to the relative weakness compared to rides like <a href="http://www.rollercoasterphilosophy.com/2009/top-thrill-dragster-analysis/" target="_self">Top Thrill Dragster</a> or <a href="http://www.rollercoasterphilosophy.com/2008/six-flags-great-adventure/" target="_self">Kingda Ka</a>, but more likely speaks to the amazement of what follows. Storm Runner doesn&#8217;t work quite like those other one-trick monsters where it&#8217;s all build-up to one blisteringly awesome moment (since I&#8217;ve already established that there is next to no build up anyway), but neither does it work like a standard coaster; the entire experience is still all so brief that by the time you get to the end, the launch is still in your short term memory. And actually I think the launch might metaphorically represent what the rest of the ride is about:<a href="http://www.flickr.com/photos/rollercoasterphilosophy/3261410076/sizes/l/in/set-72157613481454900/"><img class="alignright" title="Descending the top hat" src="http://farm4.static.flickr.com/3299/3261410076_6015eae1f7_m.jpg" alt="" width="180" height="240" /></a> every moment is part of a spectrum of continuous build-up in intensity that lasts from beginning to end.</p>
<p style="text-align: justify;">Take the top hat. A much better element than the launch, with my favorite moment actually being a slight pause at the top where I realize how perilous my situation is positioned on a tight apex between two vertical sections of track with absolutely no controlling devices besides gravity, hell not even any supports holding up this track. When I&#8217;m normally on a coaster this extreme my perception of reality seems to take place in some sort of alternative hyper-reality in which self-consciousness and awareness become grossly distorted (the only way the brain can cope, I suppose), it is this brief moment at the top of top hat where everything slows down enough that I am suddenly confronted with perfect awareness of my own existence, and the realization of what is immediately to come is incredible.</p>
<p style="text-align: justify;"><a href="http://www.flickr.com/photos/rollercoasterphilosophy/3260537317/sizes/l/in/set-72157613481454900/"><img class="alignleft" title="Storm Runner's first three maneuvers" src="http://farm4.static.flickr.com/3375/3260537317_8f55a3529d_m.jpg" alt="" width="240" height="180" /></a>The fall out of the top hat out-performs the rise into it by being longer with more vertical track, and the bottom of the pullout where the top speed of 75 mph is achieved takes place in a shaded ravine that is completely black in the nighttime (the approach along the launch runway is lit as if it&#8217;s a race track). The next element approximates the first by being a similar pull-up into a straight-up/straight-down maneuver with a pause at the top, only things are one-upped again by the top this time taking place upside down, and the pacing between these first two maneuvers is also quickening.</p>
<p style="text-align: justify;">Now it&#8217;s time for moment #3, another pull straight up, pause, straight down progression. Only the pacing changes into something other-worldly here. From the steep rise into the barrel roll is a sharp pull of airtime, possibly the strongest experienced so far. But before you can sit down you&#8217;ve already rolled upside-down into the barrel roll so you are still hanging out of your seat. Somehow the roll between the barrel roll and snake dive is done with enough rotational flip to sustain that airtime as the train then rolls right-side up and then back upside-down a second time for even more airtime.<a href="http://www.flickr.com/photos/rollercoasterphilosophy/3261392524/sizes/l/in/set-72157613481454900/"><img class="alignright" title="The flying snake dive" src="http://farm4.static.flickr.com/3342/3261392524_1863afb5d4_m.jpg" alt="" width="240" height="180" /></a> Then it&#8217;s the vertical dive out of the snake dive for more airtime&#8230; wait a minute, how many different types of airtime was that, all back-to-back? Four, five? (straight ejector, hang-time, outward rotational, hangtime/rotational/fall-out) That is probably the longest sustained, most absurdly mind-blowing airtime I&#8217;ve ever been able to imagine. But honestly, the pacing and progression of this element is doing so much that I hardly even noticed the continuous airtime on my first rides around. The progression here is again a continual increase in intensity, with first just the &#8216;standard&#8217; airtime on the crest into the element, then the introduction of the rolling, which seems to accelerate throughout the element until it reaches its zenith with the snake dive which combines the rolling and diving sensations (before that moment experienced individually) into one fluid motion.<a href="http://www.flickr.com/photos/rollercoasterphilosophy/3260679561/sizes/l/in/set-72157613481454900/"><img class="alignleft" title="Storm Runner and Hershey at night" src="http://farm4.static.flickr.com/3312/3260679561_cbb6b8057f_m.jpg" alt="" width="180" height="240" /></a></p>
<p style="text-align: justify;">After this highlight the ride finishes things off with this time the most nimble pacing on the ride so far &#8211; an incredibly quick tip to the right-hand side before naturally skirting leftward for a final hill over the trees with an odd little right curvature immediately before entering the brakes.</p>
<p style="text-align: justify;">Crowds were so light that evening that we even had the honor of taking the very last ride of the evening, as the only people on the entire train. I had been hoping, since they had been launching with nearly full trains just prior to our last ride, that our launch would have been exceptionally powerful relative to the lighter weight of the train, although that didn’t end up happening. Regardless, here’s the <a href="http://www.flickr.com/photos/rollercoasterphilosophy/3266222304/in/set-72157613481454900/" target="_blank">photo</a> I purchased from the occasion.</p>
<p style="text-align: justify;">Storm Runner I was ready to dismiss as being nothing more than a showcase of a few neat elements that have nothing to do with each other, plugged back to back in an all-too short ride time that hardly qualifies it as a truly complete coaster, let alone a great one. What I got was a coherent ride progression with intensity that I had been looking for in Fahrenheit (but didn&#8217;t quite get there). Before going on this trip I made a wager with myself that Fahrenheit would ultimately occupy the #5 spot on my steel coaster list when I got back (I had been hoping for to knock <a href="http://www.rollercoasterphilosophy.com/2010/millennium-force-analysis/" target="_self">Millennium Force</a> out of my top 5; with Magnum, Maverick and <a href="http://www.rollercoasterphilosophy.com/2009/raptor-analysis/" target="_self">Raptor</a> also in my top 5 I&#8217;ve been terrified I&#8217;d appear a CP fanboy, yet my next choices after MF couldn&#8217;t quite compete). While that unfortunately didn&#8217;t quite happen with Fahrenheit, Storm Runner managed to impress me enough, especially upon reflection of those final night rides, to move up into my top five steel overall.</p>
<h4 style="text-align: center;"><strong>Next:</strong> <a href="http://www.rollercoasterphilosophy.com/2008/knoebels/" target="_self">Knoebels Amusement Resort</a></h4>
<h4 style="text-align: center;"><strong>Previous:</strong> <a href="http://www.rollercoasterphilosophy.com/2008/hersheypark-1/" target="_self">Hersheypark (pt. 1)</a></h4>
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